La gamificación como respuesta desafiante para motivar las clases en educación secundaria en el contexto de COVID-19

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Categoria Primary study
Year 2021
The objective was to determine the correlation between gamification and motivation. It was developed through quantitative, non-experimental and correlational research. We worked with a census population of 253 students of regular basic education. To obtain data, the Gamification Observation Guide by Garcia (2020) and the MSLQ Motivation Questionnaire by T. Garcia et al. (1988). The results indicated that there is a very low, significant relationship of 0.025 (p value = 0.0694> 0.05). It is concluded that gamification is not related to the motivation of the students, most of the teachers, in the development of their classes, do not use digital tools - a necessary element in the delivery of classes at a distance and virtually due to the difficult situation caused by COVID-19. Likewise, teachers suffer from inexperience in handling social networks, videoconferences and online forms.
Epistemonikos ID: 3660221328928426a1a3dcffb428850515f1f94b
First added on: Apr 01, 2021