Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue in Patients With Multiple Sclerosis

The requested reference [4663dc21ef5ccc496cd55504a8df5de1c4186c45] no longer exists in our database. It has been replaced by the current reference: [c904c79186c34593144def3f9deb358238e895e9]

Authors
Category Primary study
Registry of TrialsClinicalTrials.gov
Year 2018
Gait disorder, imbalance, and fatigue are the most frequently reported complaints in Multiple Sclerosis (MS), a chronic neurodegenerative disease. The first symptoms in patients with MS are emerging in the age range 20-50 and these patients need long-term rehabilitation. The virtual reality applications developed for these problems which affect the quality of life negatively and cause disability in the following periods may be a good alternative for conventional rehabilitation applications. In this long-term where motivation is important, virtual reality applications in different environments provide patients with the opportunity to do many different tasks amused. In recent years, the vividness has been increased by the 3D virtual reality headsets. The aim of this study is to investigate the effects of immersive virtual reality on the balance, mobility, and fatigue in patients with MS.
Epistemonikos ID: ff1d8c1aa3a2b3d05d4cb5686672d7873371891f
First added on: Mar 31, 2022