Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients

Authors
Category Primary study
Registry of TrialsClinicalTrials.gov
Year 2025
The aim of this study was to evaluate the effectiveness of gamified virtual reality in reducing anxiety and pain during the extraction of lower first molars with MIH under local anaesthesia.
Epistemonikos ID: f1cbc2e4f7d931cb738e5cbe8ea699f9630c5eb5
First added on: May 10, 2025