Games for health conference 2004: issues, trends, and needs unique to games for health.

Authors
Category Primary study
JournalCyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
Year 2005
The first-ever Games for Health Conference (Madison, WI, September 16-17, 2004) identified issues, trends, and needs unique to games for healthcare. More than 130 doctors, educators, therapists, and game makers gathered to share experiences particular to the health industry, health practitioners, and patient treatment. Co-sponsored by Games for Health, Project of the Serious Games Initiative, the Academic ADL Co-Lab, and the Federation of American Scientists, the conference highlighted applications for direct patient care and therapy, as well as health education, policy, and management ideas. This paper presents key concepts from the conference's panel discussions and summarizes successful projects demonstrated at the conference that can serve as models for the field.
Epistemonikos ID: e80483d3d280e2e3c334d86ccebab1aa4d67502f
First added on: Dec 20, 2012