Virtual Reality as Anxiety Management Tool for Generalized Anxiety Disorder

Authors
Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2008
Generalized Anxiety Disorder (GAD) is a psychiatric disease characterized by long-lasting anxiety that is not focused on a specific object or situation. According to the DSM-IV-TR the essential feature of GAD is at least six months of \"excessive anxiety and worry\" about a variety of events and situations. Anxiety and worry are often accompanied by a variety of physical symptoms like restlessness, being easily fatigued, difficulty concentrating, irritability, muscle tension and disturbed sleep. The high prevalence of GAD in the general population and the severe limitations it causes point out the necessity to find new strategies to treat it in a more efficient way. Within the treatment of GAD, physical (relaxation and controlled breathing), behavioral (visualization and controlled exposure) and cognitive control strategies (challenging negative thoughts) represent a key part of the treatment, even if they are hard to be learned. Given the features of this disease and its pervasive effect on patient\'s personal, occupational and affective life, we thought it could benefit from an ubiquitous treatment.We suggested, then, to improve the treatment of GAD through the use of a biofeedback enhanced virtual reality (VR) system used for relaxation, controlled exposure and SIT. The use of SIT in the context of GAD is motivated by the acknowledgment that sometimes stressors can\'t be avoided or altered and then patients can\'t apply strategies focused on finding solutions. In these instances, coping effort should be directed to emotionally palliative set of responses such as acceptance, reframing and perspective thinking. All these cognitive changes are facilitated if a concomitant relaxation is induced. The treatment involves two virtual reality components: I) an immersive virtual reality system experienced in the therapist\'s office; II) a mobile exposure system allowing patients to perform the virtual experience in an outpatient setting. The role of the mobile exposure system is the following: * To present and structure emotionally relevant contents in an ubiquitous context. * To verify the compliance of the patient and eventually alert patient/therapist; * To track in real-time the emotional level of the patient and record it for later assessment by the therapist; * To provide a feedback to the patient able to help him in coping with the contents; * To automatically contact the therapist if the emotional level is higher than a preset cut-off value defined by the therapist.
Epistemonikos ID: c8a64a3ab82dfaaad86af6f324722ccb563a598b
First added on: May 04, 2024