Use of Virtual and Augmented Reality Devices in Vestibular Physical Therapy for mTBI

The requested reference [c9804f613a37778dc50fd8b73d99110f4a7e7206] no longer exists in our database. It has been replaced by the current reference: [28847d99c74d27bddc19cd39cd8978c59458d2b7]

Authors
Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2023
Rapidly evolving virtual reality (VR) and augmented reality (AR) technologies are being incorporated by many large-scale industries, and the medical field is no exception. One area that has gained significant attention in recent years is virtual rehabilitation which allows physical therapists to leverage state-of-the-art immersive virtual environments to uniquely address functional deficits in patients who are unresponsive to conventional treatment techniques. Advanced VR and AR technologies are now available in commercially available small-scale, mobile head-mounted displays which can be readily used in outpatient clinic settings and possibly at home. The aim of this study is to determine whether advanced VR- and AR-based physical therapy improves functional status and reduces self-reported symptoms in individuals experiencing vestibular disorders secondary to mild traumatic brain injury (mTBI). Study participants will be randomized into treatment groups: 1) conventional therapy, 2) therapy performed using a large-scale VR system (the Computer Assisted Rehabilitation Environment or CAREN), 3) therapy performed using a mobile AR. Upon completion of treatment, groups will be compared to determine functional outcome improvements with respect to static and dynamic balance as well as reduction of vestibular symptoms.
Epistemonikos ID: c54f8cf2aeba8c4c76e6e3decad0b3f34720a246
First added on: May 13, 2024