Effect of Gamification on Orthodontic Knowledge Retention Among Dental Students

Authors
Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2026
The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study. The main question the study aims to answer is : Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.
Epistemonikos ID: c2d05010bcdade4a64bf91196db842857791140f
First added on: Mar 19, 2026