Reactive Balance Training vs Virtual Reality in Hemiplegic Cerebral Palsy

Authors
Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2026
This randomized controlled study compared the effects of Wii Balance Board training versus reactive balance training on balance control and functional abilities in children with spastic hemiplegic cerebral palsy. Sixty children aged 6-10 years (GMFCS levels I-II, mild spasticity) were randomly assigned to either a Wii-based balance training group or a reactive balance training group. Both groups received a conventional physical therapy program three times per week for eight weeks, with an additional 30 minutes of the assigned balance intervention per session. Balance and functional abilities were assessed before and after treatment using the HUMAC Balance System, Pediatric Balance Scale, Functional Reach Test, and Timed Up and Down Stairs test. The study aimed to evaluate and compare the effectiveness of both interventions in improving balance control and functional performance in this population.
Epistemonikos ID: b66526e68335f1dafd11aad1aa255cc454551f55
First added on: Feb 11, 2026