BEAT IT! Training behavioral control in adolescents.

Authors
Category Primary study
JournalOverview of Medical Research in the Netherlands
Year 2016
INTERVENTION: 1) serious game training condition 2) placebo game training condition 3) non‐Game training condition CONDITION: Serious gaming, Behaviour, Adolescents ; ; PRIMARY OUTCOME: behavioral control at 2 and 4 weeks after training SECONDARY OUTCOME: alcohol use after 4 weeks and 3 month follow‐up INCLUSION CRITERIA: adolescents between 15‐18 years mainstream and special education
Epistemonikos ID: 3681c76e8a9d7d05813a0efb07cd52cc4543a562
First added on: Aug 24, 2024