The Effect of Health Education on Digital Game Addiction and Health Promotion Behavior in Adolescents

Authors
Category Primary study
Registry of TrialsClinicalTrials.gov
Year 2025
This study was conducted using a Solomon four‐group randomized controlled trial design ina public secondary school in Ankara, Türkiye. Participants were allocated to four studygroups (Intervention I, Control I, Intervention II, and Control II) using stratifiedblock randomization by grade level.The intervention consisted of a four‐week school nurse‐led health education programdelivered in four weekly 40‐minute sessions. The educational program addressed digitalgame addiction and health‐promoting behaviors, including healthy digital technology use,physical activity, balanced nutrition, sleep hygiene, stress management, interpersonalrelationships, and health responsibility. The intervention was supported by standardizededucational presentations and printed materials.In accordance with the Solomon four‐group design, Intervention I and Control I completedbaseline assessments before the intervention, whereas Intervention II and Control II didnot receive a pretest. Participants in both intervention groups received the same healtheducation program, while the control groups continued their usual school curriculum.Post‐intervention assessments were conducted at the three‐month follow‐up.
Epistemonikos ID: 9386a13a1e45feebaf63002dc84cde4277429d1f
First added on: Apr 22, 2026