The Effect of Virtual Reality-Assisted Escape Room Experience

Authors
Category Primary study
Registry of TrialsClinicalTrials.gov
Year 2026
The aim of this study is to improve associate degree Dialysis Program students\' Basic Life Support (BLS) knowledge and skills through a virtual reality (VR)-supported escape room intervention. Using a pretest-posttest experimental design, the study will include 60 students. The experimental group will receive VR-based gamified BLS training, while the control group will receive traditional BLS training. Data will be collected using a Descriptive Information Form, the Virtual Reality Attitude Scale, and the Game Experience Scale. The study is expected to provide evidence on the use of VR and gamification as experiential learning approaches in BLS education.
Epistemonikos ID: 77949ab71294f2b61275e9aec035a0c8a0b05ca1
First added on: Sep 30, 2026