Assessing the Usability of Gamified and Relaxation-Focused Immersive Virtual Reality Interventions in Adolescents (16645)

Authors
Category Primary study
Conference15th International Conference on Early Intervention and Prevention in Mental Health, IEPA
Year 2025
This article has no abstract
Epistemonikos ID: 73fa09fe6cffc538d94d76bf4d7b7b2ff90dc1f2
First added on: Feb 28, 2026