Virtual Reality Game for Aggressive Impulse ManagEment (VR-GAIME)

Authors
Category Primary study
JournalOverview of Medical Research in the Netherlands
Year 2017
INTERVENTION: Agression regulation in combination with a virtual reality game to train the automatic tendency to approach social threat VR‐GAIME will be provided alongside the first 5 sessions of the general aggression treatment. Half of the participants will receive a placebo game in which avoidance behavior will not be trained CONDITION: Aggression, Agressive behavior, Virtual Reality, Aggression treatment ; ; PRIMARY OUTCOME: Aggressive behavior measured before, half‐way and end of treatment SECONDARY OUTCOME: Aggressive impulses ; ; Hostile interpretation bias ; ; Approach/avoidance tendencies ; ; Reactive/proactive aggression ; ; Trait aggression ; ; State/trait anger ; ; Psychopathy ; ; Experience of distinct emotions INCLUSION CRITERIA: 1) male seks 2) aggression regulation treatment is indicated
Epistemonikos ID: 6eceedbd4658a48fc04942ecd60b23397944767f
First added on: Aug 23, 2024