Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury

Category Primary study
Registry of TrialsClinicalTrials.gov
Year 2017
The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.
Epistemonikos ID: 6a3c69e243f19346757038eea85bb47ebcfff756
First added on: Jan 28, 2022