Behavior Management Using Audiovisual Tools

Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2012
The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.
Epistemonikos ID: 5bc80d26f18d4a727526f2792b8802511518fd28
First added on: May 11, 2024