EVALUATION OF THE EFFICACY OF VR-BASED INTELLIGENT SPORTS GAMES ON ADOLESCENT PATIENTS WITH DEPRESSION

The requested reference [15ae347d4eb3811804804295c2d34a4d96f53d27] no longer exists in our database. It has been replaced by the current reference: [32d55abbb42db63a497261b30008eaf152b3f0c9]

Authors
Category Primary study
ConferenceSchizophrenia bulletin
Year 2026
This article has no abstract
Epistemonikos ID: 56d1c8fd00cafe0ac5ecfb93e27013283606413c
First added on: Mar 07, 2026