Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly

Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2018
Quasi‐experimental design was adapted in our research.There are four time‐series assessments during the experiment: baseline, pretest, posttest, and follow‐up. After the baseline assessment, participants were randomized to two groups: gross‐motor group (GMG) and fine‐motor group (FMG). The intervals between baseline and pretest as well as between pretest and posttest were both 4 weeks, while the interval between posttest and follow‐up was 8 weeks. The investigators developed a computer‐based cognitive game and compared the efficacy of cognitive and motor functions between computer‐based cognitive game combining two different demands on motor control. Investigators hypothesized: All participants who take part in the computer‐based cognitive game training don't have learning effects on pretest and are able to improve cognitive functions including short‐term memory, divided attention and inhibitory function after intervention; Gross‐motor group make more progress than fine‐motor group on cognitive and motor functions after intervention. Furthermore, gross‐motor group maintained more training effect over cognitive and motor functions at follow‐up than fine‐motor group.
Epistemonikos ID: 4f9206c492de99dcbb6d0915ad02d20da0fd3e27
First added on: May 22, 2024