The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students

Authors
Category Primary study
Registry of TrialsClinicalTrials.gov
Year 2025
The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students\' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are: Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education? Does virtual reality training enhance practical skill performance in subcutaneous injection? Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition. Participants will: Complete a knowledge test, a skill test, and a demographic data form before and after the training. In the Intervention Group, watch a video on subcutaneous injection using VR glasses. In the Control Group, receive standard education using traditional teaching methods. Undergo knowledge and skill assessment following the educational interventions.
Epistemonikos ID: 4f9102a89652cf9b8e77f62bd1e37b4aebe96108
First added on: Jun 12, 2025