Cognitive Interference Task on Alcohol Craving and Consumption

Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2021
The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.
Epistemonikos ID: 4b437990c5781b610e129246b4d9322d00d0464e
First added on: Jul 25, 2023