Investigating the impact of a health game targeting children’s impulse control towards food and eating behaviour

Authors
Category Primary study
JournalOverview of Medical Research in the Netherlands
Year 2017
INTERVENTION: Children are randomly assigned to one of three conditions; 1. GNG food game ‘Castle Invaders Food’. 2. GNG non‐food game ‘Castle Invaders Control’. 3. Non‐GNG non‐food game ‘Tetris’. CONDITION: Children, Obesity, Game ; ; PRIMARY OUTCOME: A change over time in impulse inhibition, measured with a modified Go/No‐Go paradigm SECONDARY OUTCOME: 1. Eating behaviour ; ; a. Caloric intake. ; ; b. Ratio of nutrient‐dense versus energy‐dense snacks consumption ; INCLUSION CRITERIA: 1. Children between 10 to 13 years of age; 2. Informed consent from the adolescents and one of their parents/ caregivers.
Epistemonikos ID: 14647473e193683f7899a5012c68ea3801f45cd8
First added on: Aug 23, 2024