Expectancies and serious gaming

Authors
Category Primary study
JournalOverview of Medical Research in the Netherlands
Year 2016
INTERVENTION: This randomized controlled experiment involves four conditions, in which: (1) health‐related serious games are performed without providing a positive outcome expectancy, (2) health‐related serious games are performed and a positive outcome expectancy considering the effectiveness and working mechanisms of health‐related serious gaming is provided, (3) a positive outcome expectancy considering the effectiveness and working mechanisms of health‐related serious gaming is provided, without performing health‐related serious games, and (4) non‐health‐related games are performed without providing a positive outcome expectancy. CONDITION: Gaming, Serious gaming ; ; PRIMARY OUTCOME: The primary study outcome is self‐reported food preference and food choice, as measured by a food choice task. SECONDARY OUTCOME: 1. Actual food consumption, as measured by a bogus taste test. ; ; 2. Implicit attitude towards food, as measured by an implicit association task. ; INCLUSION CRITERIA: 1. Between 18 and 35 years old 2. Good understanding of written and spoken Dutch
Epistemonikos ID: 198bdb551417211bd8240df68a7630f0cf3633c2
First added on: Aug 24, 2024