A Study on the Effect of Gamified Virtual Reality Exercise for Adolescent Scoliosis Correction

Authors
Category Primary study
Registry of TrialsChinese Clinical Trial Register
Year 2026
INTERVENTION: Sports Rehabilitation Team:Personalized specific exercise therapy rehabilitation intervention for scoliosis;Digital and Intelligent Rehabilitation Group:Personalized Spinal Scoliosis‐Specific Exercise Therapy (PSSE) combined with D‐WALL digital wall; CONDITION: Adolescent idiopathic scoliosis PRIMARY OUTCOME: The coronal vertical axis and sagittal vertical axis of the spine;Clinical aesthetic appearance indicators of trunk deformities;Cobb's angle;D‐WALL digital wall detection static/dynamic balance test indicators, pressure center swing amplitude; SECONDARY OUTCOME: Thoracic kyphosis angle?Lumbar lordosis angle;D‐WALL Digital Wall Bilateral Foot Proprioception Assessment and Stability Limit;Chinese version of the SRS‐22 questionnaire; INCLUSION CRITERIA: 1. Age 10‐18 years old, gender unrestricted; 2. Meeting the diagnostic criteria of the "Rehabilitation and Diagnosis Guidelines for Adolescent Idiopathic Scoliosis (2025 Edition)", with Cobb angle measured on standing full‐spine coronal X‐ray films >=10° and <=45°; 3. Risser bone age classification 0‐4; 4. Never received surgical treatment for scoliosis, and no history of regular scoliosis rehabilitation treatment within 6 months; 5. Able to cooperate in completing 24 weeks of rehabilitation training and all examinations and follow‐ups; 6. The research participant and their legal guardian are fully informed and have signed the written informed consent form.
Epistemonikos ID: 0ec4b9459cd08576e3907c59326f0b7ae814ba22
First added on: Oct 08, 2026