Cognitive/Physical Computer-Game Blended Training With Personalized Brain Network Activation Technology for the Elderly

Authors
Category Primary study
Registry of Trialsclinicaltrials.gov
Year 2015
The study involves a novel Virtual Reality Interface that offers full-body immersion \"Alterniity AR\" and more specifically computer exercises blended with game activities. It was hypothesized that \"Alterniity AR\" facilitated, game blended cognitive and/or physical exercise improves global cognition when compared to control groups; moreover, these improvements may be manifested by brain activity changes. The investigators explore here the impact of potential moderators on combined exercise-induced cognitive benefits, as well as, individual/separate training schemes. In addition, the proposed study will provide Alterniity AR\" in a closed feedback loop with a direct, reliable, and non-invasive method for assessing changes in brain activity associated with elderly in risk of dementia. The paradigm for the current study will combine neurophysiological knowledge with mathematical signal processing and pattern recognition methods to temporally and spatially map brain function, connectivity and synchronization.
Epistemonikos ID: 08bcea551c15dd5f6524c6e6ddf98085756f5de9
First added on: May 12, 2024